using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Kayac
{
	public class HiddenCommand : BaseRaycaster
	{
		[SerializeField]
		private Camera camera;

		[SerializeField]
		private string password;

		private string word;

		private bool down;

		public Action onMatch { private get; set; }

		public override Camera eventCamera => null;

		protected override void Awake()
		{
		}

		public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
		{
		}
	}
}
